Example
Loading can take some time!
Once this window has been loaded completely all the quotes will be there quick!
By clicking on the red colored word (or number) these texts change to Dutch!
ROY ASCOTT
The golden age of the electronic, post-biological culture may be far ahead, but
the world of digital photography is opening up, just as the world of analog
photography as it has been practiced is, if not closing down, then being
absorbed within the digital discourse. This is not a debate about the relative
merits of gold and silver. It's a matter of attitude, both of the artist and of
the viewer. We are at the beginning of the era of postphotographic practice.
Although it is true that their various interests are evidently and potently
invested more in what cannot be seen at the surface level of reality, in what
is invisible, fluid, and transient: human relationships, systems, forces and
fields as they are at work in nature, politics, and culture. It's that
photography as a stable medium is giving way to a practice which celebrates
instability, uncertainty, incompleteness, and transformation. And I don't just
mean semantically. What these artists have taken on board is the radical change
in the technology of image-emergence, not only how the meaning is announced but
how it comes on stage; not only how the world is pictured, or how it is framed,
but how frameworks are constructed from which image-worlds can emerge, in
open-ended process.
RAYMOND BELLOUR
As we can see, the very idea of a calculated image obtained
not through recording but through models, according to a form of expression
which, over and above language, has dispelled the doubts about meaning and
resemblance, does away with the questions of analogy. If the only analogy of
the language machine is the human brain, the bounds stretch far beyond what it
can handle. But, on the other hand, there is still the eye: there are images,
quasi images, what ones sees, and what one foresees. The computer image is
always connected with what it represents, no matter what the conditions for the
formation and appearance of the representation are (in the form of
interactivity or of sight, since it is connected with both, and with all the
oscillations that may take place between them). If we take things up where we
left them off, we will see that the computer image reduces the power of
analogy out of all proportion, while absorbing it and making it disappear by
removing the image from recording and time. It is all the more "represented" in
that it reduces all representation to zero and, for both the eye and the
spirit, can claim of everything it calculates and represents that such things
are and are not representations. The computer image is the final, paradoxical
expression of the double helix: by itself, without resorting to any
precondition, it can virtually modulate the four sides that make it up, and,
above all, vary their tensions at will, ad infinitum. In a
sense, the pixel is (or will be or would like to be) capable of doing
everything. But the extent of this everything suffocates it, and leaves
the computer image with doubts about itself, in the grips of its own myth, so
to speak, and of what it gives to us.
HAKIM BEY
Americans and other "First World" types seem particularly susceptible to the
rhetoric of a "metaphysical economy" because we can no longer see (or feel or
smell) around us very much evidence of a physical world. Our architecture has
become symbolic, we have enclosed ourselves in the manifestations of abstract
thought (cars, apartments, offices, schools), we work at "service" or
information-related jobs, helping in our little way to move disembodied symbols
of wealth around an abstract grid of Capital, and we spend our leisure largely
engrossed in Media rather than in direct experience of material reality. The
material world for us has come to symbolize catastrophe, as in our amazingly
hysterical reaction to storms and hurricanes (proof that we've failed to
"conquer Nature" entirely), or our neo-Puritan fear of sexual otherness, or our
taste for bland and denatured (almost abstract) food. And yet, this "First
World" economy is not self-sufficient. It depends for its position (top of the
pyramid) on a vast substructure of old-fashioned material production. Mexican
farmworkers grow and package all that Natural food for us so we can devote our
time to stocks, insurance, law, computers, video games. Peons in Taiwan make
silicon chips for our PCs. "Towel-heads" in the Middle East suffer and die for
our sins. Life? Oh, our servants do that for us. We have no life, only
"lifestyle";an abstraction of life, based on the sacred symbolism of the
Commodity, mediated by the priesthood of the stars, those larger-than-life
abstractions who rule our values and people our dreamsthe
media-archetypes; or perhaps "mediarchs" would be a better term. Of course this
Baudrillardian dystopia doesn't really existyet. It's surprising,
however, to note how many social radicals consider it a desirable goal, at
least as long as it's called the information revolution" or something equally
inspiring. Leftists talk about seizing the means of information-production from
the data monopolists.6 In truth, information is everywhereeven atom bombs
can be constructed on plans available in public libraries. As Noam Chomsky
points out, one can always access informationprovided one has a private
income and a fanaticism bordering on insanity. Universities and "think tanks"
make pathetic attempts to monopolize informationthey, too, are dazzled by
the notion of an information economybut their conspiracies are laughable.
Information may not always be "free," but there's a great deal more of it
available than any one person could ever possibly use. Books on every
conceivable subject can actually still be found through interlibrary loan.7
Meanwhile someone still has to grow pears and cobble shoes. Or, even if these
"industries" can be completely mechanized, someone still has to eat pears and
wear shoes. The body is still the basis of wealth. The idea of Images as wealth
is a "spectacular delusion." Even a radical critique of information can still
give rise to an overvaluation of abstraction and data.
DAVID BLAIR
As cinema collapses into the computer, where it will meet virtual
reality, science, and many other residents of our cultural world, we approach a
situation where all the film-production data, gathered from places beyond our
ordinary point of view, is passed into a unitary workstation. The maker,
sitting in front of the workstation screen works on this data like cellular
automata on pixels, forcing various pieces of meaning to interact so that
pictures will become more visible to us. However, simultaneously, the maker
will also encounter real automata inside the machine.
ANNE BRANSCOMB
Cyberspace is a frontier where territorial rights are being established and
electronic environments are being differentiated in much the way the Western
frontier was pushed back by voyageurs, pioneers, miners, and cattlemen. And the
entrepreneurs are arriving with their new institutions and information
technology, in much the same way as the pony express and railroads pioneered
communications networks during the nineteenth century.
Lawmaking is a complicated process that takes place in a larger universe than
the confines of legislatures and courts. Many laws are never written. Many
statutory laws are never enforced. Legal systems develop from community
standards and consensual observance as well as from litigation and legislative
determination. So, too, will the common law of cyberspace evolve as users
express their concerns and seek consensual solutions to common problems.
Vannevar
BUSH
Thus science may implement the ways in which man produces,
stores, and consults the record of the race. It might be striking to outline
the instrumentalities of the future more spectacularly, rather than to stick
closely to the methods and elements now known and undergoing rapid development,
as has been done here. Technical difficulties of all sorts have been ignored,
certainly, but also ignored are means as yet unknown which may come any day to
accelerate technical progress as violently as did the advent of the thermionic
tube. In order that the picture may not be too commonplace, by reason of
sticking to present-day patterns, it may be well to mention one such
possibility, not to prophesy but merely to suggest, for prophecy based on
extension of the known has substance, while prophecy founded on the unknown is
only a doubly involved guess.
CRITICAL ART ENSEMBLE
Assuming that the flesh machine is guided by the pancapitalist imperatives of
control and profit, what will occur if these two principles come into conflict
with one another? This has been known to happen as social machines march toward
maturity. The sight machine is currently facing this very contradiction in the
development of the Net. Currently the Net has some space that is relatively
open to the virtual public. In these free zones, one can get information on
anything, from radical politics to the latest in commodity development. As to
be expected, a lot of information floating about is resistant to the causes and
imperatives of pancapitalism, and from the perspective of the state is badly in
need of censorship. However, the enforcement of limited speech on the Net would
require measures that would be devastating to on-line services and
phone-service providers, and could seriously damage the market potential of
this new tool. (The Net has an unbelievably high concentration of wealthy
literate consumers. It's a market pool that corporate authority does not want
to annoy.) The dominant choice at present is to let the disorder of the Net
continue until the market mechanisms are fully in place, and the virtual public
is socialized to their use; then more repressive measures may be considered.
Social conservatism taking a back seat to fiscal conservatism seems fairly
representative of pancapitalist conflict resolution. The question is, will this
policy replicate itself in the flesh machine?
JEAN LOUIS COMOLLI
In fact, it is a matter not simply of a gain in the
sensitivity of the film but also of a gain in faithfulness "to natural
colors", a gain in realism. The cinematic image becomes more refined,
perfects its "rendering," competes once again with the quality of the
photographic image which had long been using the panchromatic emulsion. The
reason for this "technical progress" is not merely technical, it is
ideological: it is not so much greater sensitivity to light which counts as
"being more true." The hard, contrasty image of the early cinema no longer
satisfied the codes of photographic realism developed and sharpened by the
spread of photography. In my view, depth (perspective) loses its importance in
the production of "reality effects" in favor of shade, range, color. But this
is not all.
HANS MAGNUS ENZENSBERGER
Incapable of any theoretical construction, McLuhan does not present his
material as a concept but as the common denominator of a reactionary doctrine
of salvation. He admittedly did not invent but was the first to formulate
explicitly a mystique of the media that dissolves all political problems in
smokethe same smoke that gets in the eyes of his followers. It promises
the salvation of man through the technology of television and indeed of
television as it is practiced today. Now McLuhan's attempt to stand Marx on his
head is not exactly new. He shares with his numerous predecessors the
determination to suppress all problems of the economic base, their idealistic
tendencies, and their belittling of the class struggle in the naive terms of a
vague humanism. A new Rousseaulike all copies, only a pale version of the
oldhe preaches the gospel of the new primitive man who, naturally on a
higher level, must return to prehistoric tribal existence in the "global
village."
VILEM FLUSSER
The existential transformation from subject into project is clearly not the
result of a "free decision." We are forced into it, just as our distant
ancestors saw themselves forced to stand up on two legs because the ecological
catastrophe of the period compelled them somehow to cross the space between the
more widely scattered trees. We, on the other hand, have to learn to perceive
the objects around us, and our own self (which was formerly called "mind,"
"soul," or simply "identity"), as computations of points. We can no longer be
subjects, because there are no more objects whose subjects we might be, and no
hard kernel which might be the subject of some object. The subjective attitude
and therefore any subjective insight5 have become untenable. We have to leave
all that behind us as a childish illusion, and we have to dare to step out into
the wide-open field of possibilities. With us, the adventure of becoming human
has entered a new phase. This becomes most apparent in the fact that we can no
longer distinguish between truth and apparition, or between science and art. We
are "given" nothing but realizable possibilities which are "nothing yet." What
we call "the world" what our senses, by not entirely clear methods, have
computed into perceptions, into emotions, desires, and insights, as well as the
senses themselves, all these are reified processes of computation. Science
calculates the world as it has previously been put together. It deals with
facts, with things made, not with data. Scientists are computer artists
avant la lettre, and the results of science are not some "objective
insights," but models for handling the computed.
N. KATHERINE HAYLES
In this last decade of the twentieth century, information circulates as the
currency of the realm. Genetics, warfare, entertainment, communications, grain
production, and financial markets number among the sectors of society
revolutionized by the shift to an information paradigm. The shift has also
profoundly affected contemporary fiction. If the effects on literature are not
widely recognized, perhaps it is because they are at once pervasive and
elusive. A book produced by typesetting may look very similar to one generated
by a computerized program, but the technological processes involved in this
transformation are not neutral. Different technologies of text production
suggest different models of signification; changes in signification are linked
with shifts in consumption; shifting patterns of consumption initiate new
experiences of embodiment; and embodied experience interacts with codes of
representation to generate new kinds of textual worlds. In fact, each
categoryproduction, signification, consumption, bodily experience, and
representationis in constant feedback and feedforward loops with the
others. Pull any thread in the skein, and the others prove to be entangled in
it.
MARTIN HEIDEGGER
When we reflect on the modern age, we are questioning concerning the modern
world picture [Weltbild].We characterize the latter by throwing it into
relief over against the medieval and the ancient world pictures. But why do we
ask concerning a world picture in our interpreting of a historical age? Does
every period of history have its world picture, and indeed in such a way as to
concern itself from time to time about that world picture? Or is this, after
all, only a modern kind of representing, this asking concerning a world
picture?
What is a world picture? Obviously a picture of the world. But what does
"world" mean here? What does "picture" mean? "World" serves here as a name for
what is, in its entirety. The name is not limited to the cosmos, to nature.
History also belongs to the world. Yet even nature and history, and both
interpenetrating in their underlying and transcending of one another, do not
exhaust the world. In this designation the ground of the world is meant also,
no matter how its relation to the world is thought.
With the word "picture" we think first of all of a copy of something.
Accordingly, the world picture would be a painting, so to speak, of what is as
a whole. But "world picture" means more than this. We mean by it the world
itself, the world as such, what is, in its entirety, just as it is normative
and binding for us. "Picture" here does not mean some imitation, but rather
what sounds forth in the colloquial expression, "We get the picture"
[literally, we are in the picture] concerning something. This means the matter
stands before us exactly as it stands with it for us. "To get into the picture"
[literally, to put oneself into the picture] with respect to something means to
set whatever it is, itself, in place before oneself just in the way that it
stands with it, and to have it fixedly before oneself as set up in this way.
But a decisive determinant in the essence of the picture is still missing. "We
get the picture" concerning something does not mean only that what is, is set
before us, is represented to us, in general, but that what is stands before
us--in all that belongs to it and all that stands together in it--as a system.
"To get the picture" throbs with being acquainted with something, with being
equipped and prepared for it. Where the world becomes picture, what is, in its
entirety, is juxtaposed as that for which man is prepared and which,
correspondingly, he therefore intends to bring before himself and have before
himself, and consequently intends in a decisive sense to set in place before
himsel.Hence world picture, when understood essentially, does not mean a
picture of the world but the world conceived and grasped as picture. What is,
in its entirety, is now taken in such a way that it first is in being and only
is in being to the extent that it is set up by man, who represents and sets
forth.13 Wherever we have the world picture, an essential decision takes place
regarding what is, in its entirety. The Being of whatever is, is sought and
found in the representedness of the latter.
KATHY RAE HUFFMAN
The new electronic territory is media information.This is an invisible
architecture without the interface of technology, and it faces new challenges
in the public domain. But, it is not a fictional nor simply a virtual
environment. Artists, for expressive and theoretical intent, have discovered
important lessons about the image and its relationship to this created space,
especially as it relates to the vast worldwide Internet territory of seemingly
unlimited and compounding information. This space, a potential new shared
platform for collaborative artmaking and communication, demands an entirely new
use of language, space, and time. And, if we believe Wittgensteinthat
language is also a fundamental technology, and not merely a vehicle for
expressing thought but the driver of thoughtthen the new information
technologies are doubly important for our future understanding of space and
information. Very seriously we must judge how they affect our culture, our
lives, our living. As a working space, electronic architecture impacts our
creative practices and physical realitywhich certainly will bring about
new social practices and observed realities.
ERKKI HUHTAMO
In summary, it seems to me that a media archeological approach has two main
goals: First, the study of the cyclically recurring elements and motives
underlying and guiding the development of media culture. Second, the
"excavation" of the ways in which these discursive traditions and formulations
have been "imprinted" on specific media machines and systems in different
historical contexts, contributing to their identity in terms of socially and
ideologically specific webs of signification. This kind of approach emphasizes
cyclical rather than chronological development, recurrence rather than unique
innovation. In doing so it runs counter to the customary way of thinking about
technology in terms of constant progress, proceeding from one technological
breakthrough to another, and making earlier machines and applications obsolete
along the way. The aim of the media archeological approach is not to negate the
"reality" of technological development, but rather to offer some balance by
placing it within a wider and more multifaceted social and cultural frame of
reference.
FRIEDRICH KITTLER
This ongoing triumph of software is a strange reversal of Turing's proof that
there can be no mathematically computable problem a simple machine could not
solve. Instead, the physical Church-Turing hypothesis, by identifying physical
hardware with the algorithms forged for its computation, has finally got rid of
hardware itself. As an effect, software successfully occupied the empty place
and profited from its obscurity. The ever-growing hierarchy of high-level
programming languages works exactly the same way as one-way functions in recent
mathematical cryptography. This kind of function, when used in its
straightforward form, can be computed in reasonable time, for instance, in a
time growing only in polynomial expressions with the function's complexity. The
time needed for its inverse form, however, that is, for reconstructing from the
function's output its presupposed input; would grow at an exponential and
therefore unviable rates. One-way functions, in other words, hide an algorithm
from its very result. For software, this cryptographic effect offers a
convenient way to bypass the fact that, by virtue of Turing's proof, the
concept of mental property as applied to algorithms has become meaningless.
PIERRE LEVY
For at least several centuries, in the West, the artistic phenomenon has
presented itself as follows: a person (the artist) signs a particular object or
message (the work), which other persons (the recipients, the public, the
critics) perceive, taste, read, interpret, and evaluate. Regardless of the
function of the work (religious, decorative, subversive) or its ability to
transcend that function and pierce the enigmatic and emotional core within us,
it fits into a classic pattern of communication. The sender and the receiver
are absolutely distinct, their roles are clearly assigned. The techno-cultural
environment that is emerging, however, gives rise to new art forms, ignoring
the distinctions between emission and reception, creation, and interpretation.
It is only a possibility that has opened up through the current mutation, a
possibility that may never materialize or only very marginally. One hopes,
above all, to prevent it from closing up prematurely, before it has explored
its rich diversity. This new art form allows what is precisely no longer an
audience to experience other methods of communication and creation.
GEERT LOVINK
Innocence may be lost through committing murder, participating in a little S&M,
joining a bikers' club, opting for art, going under cover, yet the underworld
of entertainment offers no consolation. One final option much in vogue consists
of defecting to the war or genocide. There can, however, be no refuge from the
conglomerate and its diktata. The Mountain Bike, T-shirt, Olilly clothing,
compu games, graffiti, bumper sticker, spoiler, cap, sloppy casual wear, hair
gel are all the "objets nomades" of Jacques Attali's Europe heading for
a stylized uniformity. Innocence cannot be negated, or compensated for, by its
opposite. The one thing it can't stand is party poopers. This process of
decomposition within normality offers no alternative and puts up no fight, nor
even does it make a point. Through it, innocence is exhausted. One cannot be
spritely and happy all day, forever tearing asunder the grime by constructive
thinking. Innocence is not in danger of being wiped out by either revolution or
reaction. It can only wither, go under in poverty, slowly vanish out of sight,
as though meant to waste away. Grounded love affairs are resolved by ordering a
dumpster in which one's accumulated innocence is disposed of, in order to make
a cleaner, wilder start after interior redecoration procedures. A generation
before, the politicization of the private managed to get some innocence out the
front door, but it's regrouped with a vengeance and now has grunge rockers,
generation X-ers, trance freaks, and other youth categories all searching in
vain for some firm footing they can react against in some other format than
that of fashion or the media, innocence's latest organizational modes.
Government itself is now the most outspoken antiracist, antisexist,
antifascist, antihomelessness, and generally anti- anything the well-intended
insurrectionists are liable to oppose. The one thing left for innocent younger
generations to vent their anger on is all forms of organized innocence itself.
Abundant material for grounding an enormous social movement, to start working
at innumerable separate issues, in order to discover a common grounds in all
those disparate little divisions. Boycott insurance companies, raid those
self-assured infant clothing shops, torch the redundant gift storeswe've
a consumers' paradise to destroy! But let's not get excited. We'll have
innocence fade away, see it quiet down. Tell you what, we'll not even mention
it.
LEV MANOVICH
The field of computer vision can be seen as the culmination of at least two
histories, each a century long. The first is the history of mechanical devices
designed to aid human perception, such as Renaissance perspectival machines.
This history reaches its final stage with computer vision, which aims to
replace human sight altogether. The second is the history of automata, whose
construction was especially popular in the seventeenth and eighteenth
centuries. Yet, despite similarity in appearance, there is a fundamental
difference between Enlightenment automata which imitated humans or animals
bodily functions and the modern-day robots equipped with computer vision
systems, artificial legs, and arms. As noted by Leonardo Torres, old automata,
while successfully copying the appearance and movement of living beings, had no
economic value. Indeed, such voice-synthesis machines as Wolgang von Kempelen's
1778 device, which directly imitated the functioning of the oral cavity, or
Abbé Mical's Têtes Parlantes (1783), operated by a technician
hiding offstage and pressing a key on a keyboard, were used only for
entertainment. When in 1913 Torres called for automata that would "accomplish
the results which a living person obtains, thus replacing a man by a machine,"
he was expressing a fundamentally new idea of using automata for productive
labor. A few years later, the brother of the Czech writer Karel Capek
coined the word robot from the Czech word robota, which means "forced
labor." Capek's play R.U.R. (1921) and Fritz Lang's Metropolis
(1927) clearly demonstrate this new association of automata with physical
industrial labor.
ARTHUR I. MILLER
Whereas Heisenberg began this essay by demonstrating how nature in the small
contradicts our customary intuition, he concludes with emphasis upon the fact
that the existing scheme of quantum mechanics contains contradictions of the
"intuitive interpretations [anschaulichen Deutungen]" of different
phenomena, and this is not satisfactory. For the quantum theory places
restrictions on the reality of the corpuscle and there lurks the notion of the
light corpuscle. Heisenberg's essay ends with a most interesting and curious
passage. Despite repeated warnings throughout this paper and in the many-body
paper against intuitive interpretations of the quantum mechanics, Heisenberg
reports from Copenhagen where he and Bohr are in the midst of their intense
struggle toward a physical interpretation of the quantum mechanics (late fall
1926-spring 1927): "Hitherto there is missing in our picture [Bild] of
the structure of matter any substantial progress toward a contradiction-free
intuitive [anschaulichen] interpretation of experiments which in
themselves are contradiction-free."
BILL NICHOLS
We might then ask in what ways is our "sense of reality" being adjusted by new
means of electronic computation and digital communication? Do these
technological changes introduce new forms of culture into the relations of
production at the same time as the "shock of the new" helps emancipate us from
the acceptance of social relations and cultural forms as natural, obvious, or
timeless? The distinction between an industrial capitalism, even in its "late"
phase of monopoly concentration, and an information society that does not
"produce" so much as "process" its basic forms of economic resource has become
an increasingly familiar distinction for us. Have cybernetic systems brought
about changes in our perception of the world that hold liberating potential? Is
it conceivable, for example, that contemporary transformations in the economic
structure of capitalism, attended by technological change, institute a less
individuated, more communal form of perception similar to that which was
attendant upon face-to-face ritual and aura but which is now mediated by
anonymous circuitry and the simulation of direct encounter? Does montage now
have its equivalent in interactive simulations and simulated interactions
experienced according to predefined constraints? Does the work of art in the
age of postmodernism lead, at least potentially, to apperceptions of the 'deep
structure' of postindustrial society comparable to the apperceptive discoveries
occasioned by mechanical reproduction in the age of industrial capitalism?
KEVIN ROBINS
In the space of simulation and virtual reality, the "user" is immersed in a
dematerialized and surrogate reality that has no apparent relation to the "real
world." He functions as a component of a microworld, operating at a purely
cognitive level within a closed world of reason and logic (although it seems to
him that it is more than this). His existence in this alternative space is
disembodied, and any engagement with the real world (that is, tele-operation)
is indirect, mediated through a screen or some other imaging technology. It is
as if there is a "desire to escape both the human body and the human world," as
if the obsolete human body no longer has any place in the new "datascape"25. In
this derealized state of being, anything and everything becomes possible,
whether it is fantasy adventure in a virtual environment or pushing buttons and
watching screened simulations of slaughter in real, so-called Nintendo
wars.
FLORIAN ROTZER
Territorial closeness in this case does not only provide the chance to
integrate oneself into the established urban life at some point. Suburbs,
ghettos, and slums are characterized by poverty and unemployment, by ethnic
minorities, refugees and immigrants, by crime, drugs and alcohol, by warring
youth gangs and an underground economy, by a more or less lawless area which
evades the political authorities and urban administration. Many other
characteristics of urban life are also missing in the European suburbs; only
boredom is in abundance.There are few businesses and fewer jobs. Leisure-time
facilities are just as rare as those of the public transportation system.
Instead, radio and television form a link between the people and urban life,
which is often further removed from the suburbs and slums in a social sense
than from the villages and small towns, although the standards of the popular
culture, which in principle promise participation, are omnipresent thanks to
telecommunications technology. To a great extent, they have drowned out and
destroyed the social culture and neighborhood control of even the earlier
worker settlements. One constantly sees that which one can neither be nor
have.The media, insofar as the residents of the suburbs can afford them, are
similar to messengers from another world who constantly pound the difference in
levels of affluence into the heads of the people and show them how things are
somewhere else, possibly just around the corner. Interactive media such as
computer games reinforce this trend of promising participation, though even
television has, of course, already undermined social ties, which are, of
course, always constraints. Media do not always force themselves onto their
consumers; they do not always attempt to draw them in by constantly showing the
crossing of borders and making the intimate public. They also have a tendency
to invade every niche of everyday life, thereby blurring the conventional
borders between the private and public spheres.
DAVID TOMAS
The ecological absorption of the photograph and the obsolescence of the
photographer precipitate the cultural dissolution of the photographic eye. A
postphotographic culture has no need for a witness, a transcendent and
discriminating eye, to testify to the significance of events by organizing and
fixing them according to a chronological code of before and after. With
postphotography there is no longer a point of view, but visual contexts; no
longer an eye, but a continuous contextually interactive, visually educative
process in which biological eyes reflexively commune with the fragments and
possibilities of their cultures. With this negation of perspective and
chronological codification, postphotographic practice calls into question the
sovereignty of history.The inauguration of this postoptical practice will
signal the beginning of the end of history as postphotography liberates the
fixed superhistorical aspects of a culture of images and communicates the
eternal as the continuing.14 Images will now take the form of ecologically
immanent processes that unfold in a perceptual present, the continuous product
of contextual oscillations between the unhistorical and the historical.
SHERRY TURKLE
Watch for a nascent culture of virtual reality that is paradoxically a culture
of the concrete, placing new saliency on the notion that we construct gender
and that we become what we play, argue about, and build. And watch for a
culture that leaves a new amount of space for the idea that he or she who
plays, argues, and builds is a machine.
KIM VELTMAN
The electronic versions of perspectival space have brought fundamental changes
to this process. They entail a fragmentation in the process of creating
illusion and amount to removing this implicit footnote to the original object
in the physical world. In its simplest version, an image of a location in the
physical world may have superimposed on it an image from the world of animation
as in Roger Rabbit or Terminator 2. Conversely, a
computer-animated space may have superimposed upon it the figure of a live
person from the physical world as also happens in Roger Rabbit and more
dramatically in Kurosawa's Dreams where a modern spectator in a museum
walks into two paintings of Van Gogh. In both of these cases the illusion of
the context is quite separate from and provides no hint concerning the source
of the isolated figures within them. Traditionally there was a challenge of
making classical quotations which could and would be recognized.
Notwithstanding, isolated demonstrations in the Hitchcock pavilion at Universal
Studios, and occasional studies on the subject, the modern art appears to be in
hiding the source (ars est celare artis, in a new sense). Indeed,
special effects have become the main theme of movie series such as FX
(1986, 1991) and play a serious role in other movies such as
Darkman (1991), Lawnmower Man (1992), and Ghost in the
Machine (1994)
PETER WEIBEL
Ontological art represents the realm of hard fact of the Church-Turing Thesis,
where existence and its formulation, recognition and predictability, syntax and
semantics converge. Here nature appears in terms of computable numbers and
computable images accounted for in a kind of universal computer. However, the
real truth of the metaphorical computer reveals an image in direct
contradiction. Increasing predictability and computability (chaos theory) has
in fact revealed the intrinsic limitations of computability in the aleatoric
structures of mathematics as discovered by Chaitin, as well as the absolute
nonreducibility of the universe's nonpredictability. This amounts to a meta
demasking. The descriptive terms (of macro-, micro-, and meta-universes) are
dissipative and reversible. Information must be perceived as floating freely in
the digital visual medium, able to be instantly transformed at random. The
price paid for the viability of information and the system lies in its
volatility defined by variability and virtuality. Post-ontological art
represents a dynamic model of covariance between observer, interface, and
environment, where the observer may be incorporated as part of that environment
or context, constituting a dissipative structure. Genetic algorithms that are
able to separate the image from the observer-controlled context will constitute
another dissipative structure. Thus, instead of the conventional world of the
picture we have a universe of "free variables" floating in specific
event-worlds, which can be comprehensively filled or replaced, and which
interact with one another. The image has turned into a model world,
autocatalytical as well as context controlled. The animated image constitutes
the most radical challenge of our classical visual notions of image and
representation.
LOUISE WILSON INTERVIEWS PAUL VIRILIO
LW: But what shall we dream of when everything becomes visible?
PV: We'll dream of being blind. This is the art of the engine. Art used
to be painting, sculpture, music, etc., but now, all technology has become art.
Of course, this form of art is still very primitive, but it is slowly replacing
reality. This is what I call the art of the engine. For instance, when I take
the TGV ("Train a Grande Vitesse") in France, I love watching the landscape:
this landscape, as well as works by Picasso or Klee, is art. The engine makes
the art of the engine. Wim Wenders made road movies, but what is the engine of
a road movie? It's a car, like in Paris, Texas. Dromoscopy. Now all we
have to do to enter the realm of art is to take a car. Many engines made
history.
SIEGFRIED ZIELINSKI
One of the reasons for including this concept in the title of my presentation
today is that I would like to recommend rereading the central heuristic texts
of apparatus theory. What drives these texts is of paramount interest for us
today from an artistic perspective: the question of how, in the future, to
conceive the interfaces as borders to the world of computer programs and
computers themselves.
The concern of apparatus heuristicsin a debate that was by no means
solely confined to filmwas not to lose sight of the fact that media
apparatus serves to create illusions, is an instrument to produce a
transcendental subject. Mise-en-scène of the contrived essence of media
messages versus the media as clear and simple apparatus of psychic
substitution/compensation! To dramatize the interface is a task that is
becoming all the more urgent the more the apparatus aspects at the border to
the world of the Net fade into the background in favor of more direct
connections of powerful imaginations. I am thinking here of environments that
dispense completely with the keyboard, the mouse, and the screen, where the
communication with the programs takes place directly via haptic, gestural, and
spoken mediation: intuitively.
To dramatize the interface means to keep it flexible; to keep or make its
signs/icons recognizable as constructs, as a result of a calculating machine.I
am for a culture of double agents: the orders of the Net managers and
entrepreneurs on the one hand and the orders of the individual users on the
other come from opposing camps, they follow opposing interests. This must
remain absolutely clear.
SLAVOJ ZIZEK
How then does one "think with a computer" beyond its instrumental use? A
computer is not unequivocal in its socio-symbolic effect but operates as some
kind of "projective test," a fantasy screen on which is projected the field of
miscellaneous social reactions. Two of the main reactions are "Orwellian" (the
computer as an incarnation of Big Brother, an example of centralized
totalitarian control) and "anarchistic," which in contrast sees in the computer
the possibility for a new self-managing society, "a cooperative of
knowledge" which will enable anyone to control "from below," and thus
make social life transparent and controllable. The common axis of this contrast
is the computer as a means of control and mastery, except that in one case it
is control "from above" and in the other "from below"; on the level of
individual impact, this experience of the computer as a medium of mastery and
control (the computer universe as a transparent, organized, and controlled
universe in contrast to "irrational" social life) is countered by wonderment
and magic: when we successfully produce an intricate effect with simple program
means, this creates in the observerwho of course in the final analysis is
identical to the user himselfthe impression that the achieved effect is
out of proportion to the modest means, the impression of a hiatus between means
and effect. It is of particular interest how on the level of programming
itself, this opposition repeats the male/female difference in the form of the
difference between "hard" (obsessional) and "soft" (hysterical)
programmingthe first aims at complete control and mastery, transparency,
analytical dismemberment of the whole into parts; the second proceeds
intuitively: it improvises, it works by trial and thus uncovers the new,
it leaves the result itself "to amaze," its relations to the object are more of
"dialogue."